I think the most important thing to discuss first regarding the Science of Learning, is what this means, and how it will affect learning in the future.
Meltzoff, Kuhl, Movellan & Sejnowski (2009) discuss that the Science of Learning is using scientific research from psychology, neuroscience, and machine learning to better understand learning processes. These learning processes are then looked at further in regards to how they can be used to facilitate better learning. These findings can be used in a number of different disciplines, and during many different stages throughout a person’s life.
Furthermore, an article by Mayer (2010) discusses the importance of integrating The Science of Learning in Medical Education. Mayer discusses how words and pictures are very important to medical learning. This would be useful in subjects such as anatomy, where the information is based solely on memorization. Mayer also mentions that pictures and words are processed through different channels, which can lead to a stronger association, than if just one type was used at a time. Mayer also discusses that the Science of Instruction is also important. The Science of Instruction is how people can help other people learn, which includes three important goals, reduce unnecessary stimulus, focus on what you want to learn, and apply that learning to retain the knowledge. Mayer believes that by applying this knowledge, students in the medical field will learn easier and retain knowledge longer.
Hirsh-Rasek, Zosh, Michnick Golinkoff, Gray, Robb & Kaufman (2015) make the argument that many of the applications or “apps” available for technological devices are not tested or based on scientific research. Many of these apps are marketed as educational, but when looking at the actual app or the underlying mechanisms associated with learning, there is a gap. Hirsh-Rasek et al (2015) indicate that there are four pillars that should be met for an app to be considered educational. The four pillars are to promote active, engaged, meaningful and socially interactive experiences (Hirsh-Rasek et al, 2015). It is believed that use of these four pillars will enhance learning. Therefore, apps claiming to be educational should have a requirement to meet the standards of these four pillars, or another Science of Learning theory.
With the information I have provided, it becomes clear that the Science of Learning is based off of scientific research that can be measured and checked for accuracy. Because we have this information accessible, we should use it. It is reasonable to require all types and places responsible for formal learning to subscribe to, and use teaching techniques that are based on the Science of Learning. If all foal learning environments were required to implement aspects of the Science of Learning, learning and teaching processes would become streamlined and more productive. However, there is much controversy regarding this topic, as many of you may know from last class.
References
Hirsh-Pasek, K., Zosh, J. M., Golinkoff, R. M., Gray, J. H., Robb, M. B., & Kaufman, J. (2015). Putting education in “educational” apps: Lessons from the science of learning. Psychological Science in the Public Interest : A Journal of the American Psychological Society, 16(1), 3.
Mayer, R. E. (2010). Applying the science of learning to medical education. Medical Education, 44(6), 543. doi:10.1111/j.1365-2923.2010.03624.x
Meltzoff, A. N., Kuhl, P. K., Movellan, J., & Sejnowski, T. J. (2009). Foundations for a new science of learning. Science, 325(5938), 284-288. doi:10.1126/science.1175626